

The stage I got to play during my hands-on session felt like it was always meant to be there, a lost level plucked out of time and attached to the original game. Blum III and Richard "Levelord" Grey, two of Duke Nukem 3D's original designers, created specifically for the 20th Anniversary Edition. In addition to those original chapters, you'll also get a whole new set of levels by Allen H. It's unfortunate, because underneath Duke Nukem's macho exterior and casual sexism lies a design filled with creative touches and secrets off the beaten path, and all of the original levels from the base campaign have made it over intact - now with a ton of developer commentary to sift through, if you want to dig deeper into the game's creation. Now, the environments have been fully rendered in actual 3D textures, complete with new lighting, and you can switch between both modes on the fly. In the original, you were able to see some of the seams when you tried to look at the top the game's various skyscrapers, only to be met with textures that stretched out until they fill the screen.

Duke Nukem 3D was never truly three-dimensional, but instead used some deft tricks of the era to give it the impression that it was being rendered as such. The most obvious change is its graphical overhaul. Its less savory bits, though, remain as much a part of their era as they've ever been, and they're increasingly more difficult to ignore. Duke Nukem 3D's gunplay and level design feels as fresh, exciting, and inventive as ever, on par with the gleefully gib-laden thrills of all those games I mentioned earlier. I played an hour of Duke Nukem 3D: 20th Anniversary Edition World Tour's old and new levels and I found myself conflicted. Gearbox is attempting to fix one of those problems with the upcoming Duke Nukem 3D: 20th Anniversary Edition World Tour, which brings a swath of updates and new features to the aging classic.
